![]() Next connect the T_Brick_Clay_New_N to the Normal input. With the Textures now placed in the Material Graph, it is now time to start connecting the Textures to the correct inputs.įirst connect the T_Brick_Clay_New_D to the Base Color input. ![]() When completed, you should have something that looks like this. After you add the first texture, repeat the above process for the other two textures. Release the Left Mouse Button when your mouse is over the Material Graph to place the Texture in the graph. Once you locate the textures, open up your Material and then bring the textures into your Material Graph by selecting the Texture in Content Browser with the Left Mouse Button and then dragging the Texture to the Material Graph. Because the Bump Offset Material Expression works using UV coordinates, we need to have a Material that utilizes Textures for the Base Color, Roughness, Ambient Occlusion, and Normal inputs.įor this example, we are going to be using the following textures that can be found in the Textures folder if you include the Starter Content in your project.
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